Contact Info
9660444@graniteschools.orgCertification
Game Development Fundamentals 1Current Game
Deliver GTA 6 Early
A fast horror/comedy driving game where you secretly race through the city to deliver GTA 6 early. Crash or get caught and it is game over.
Projects for Term 1
Space Game
Space Game is a 2D arcade-style survival shooter where the player pilots a spaceship through dangerous space filled with incoming asteroids. The goal is to destroy enemies, survive each level, and progress through harder waves.
The game focuses on fast reaction time, precise movement, and effective shooting. As levels progress, asteroid count and speed increase to create a more intense challenge.
Gameplay Overview
- The player controls a spaceship that moves around the screen and fires lasers.
- Asteroids spawn and move toward the player.
- The player must shoot asteroids before they collide with the ship.
- Each level is completed by clearing all asteroids.
- The game ends when the player health reaches zero.
Core Game Systems
- Player Movement System: Smooth directional movement for precise control.
- Laser Shooting System: Fire projectiles to destroy asteroids.
- Enemy Spawning System: Asteroids appear in waves that increase in difficulty.
- Collision Detection: Tracks hits between lasers, asteroids, and the player.
- Health and Damage System: The player loses health on impact.
- Level Progression: Each cleared level increases enemy speed and count.
Key Features
- Progressive difficulty for replayability.
- Clear win and lose conditions.
- Arcade-style action with fast pacing.
- Simple but effective design focused on strong core mechanics.
Projects for Term 2
VelociKart Racing
VelociKart Racing is a fast-paced top-down racing game created as a group project during Term 2 of Game Development class. The goal is to race against opponents, cross the finish line first, and master movement, collision, and strategy.
My role included creating artwork and helping implement game logic alongside my teammates.
Key Features
- Top-down racing gameplay with fast driving and precise turns.
- Collision handling for players, obstacles, and track boundaries.
- Power-ups and hazards that add strategy to each race.
- Team-based development with collaboration and shared problem-solving.
Code and Structure
- Asset files including images, sounds, and sprites.
- Source code for vehicle movement, track logic, and collision systems.
- User interface and race flow logic for start, finish, and game states.